Many thanks (particularly to our volunteer moderators!) for helping to report issues.Īlongside the continued refinement of Arma 3 Tools and sample data, we can pick out some great highlights.
Aside from these more specific areas, the team has actively monitored and, where possible, sought to address miscellaneous tickets on the Feedback Tracker. We've expanded the team working directly on AI, and support continues we plan to share some more details in the run-up to Marksmen DLC. We're working hard not just to improve the current state but also to avoid introducing new issues along the way!Ĭaptain Oukej's AI Changelog remains the place to go to monitor improvements to pathfinding, configuration, and more.
Of course, we know there's more to be done. Although there's rarely a 'silver bullet' when it comes to taking down the performance beast - and despite some false-starts - we're confident that the results of this work stand to benefit all our players with improved performance. Towards the second half of the year - and in cooperation with the community - our programmers took aim at multiplayer optimizations specifically, in regard to servers and network traffic. We're looking forward to sharing some new topics over the next few weeks and months!
#Arma 3 project life mod plus#
So far, we've covered a range of subjects, from Updates to the Altis terrain, to the new standards set by our Fixed-wing Aircraft, and even sneak peek at our Audio Development Roadmap, plus many more besides. Since January, we've released 15 OPREPs across 7 departments. In terms of 'support', part of our promise was to encourage more team members to share their perspective on development. Project Lead, Joris-Jan van 't Land, outlined the major achievements in our final SITREP of 2014, but it's worth picking through just some of the highlights in terms of how they correspond to our development philosophy. Before digging into our plans for 2015, let's look at the actions we've taken to translate those goals into real improvements for Arma 3. RETROSPECTIVEġ2 months ago, we set out our development intentions for 2014: support, refine, and invest. We hope you'll agree, there's a lot to be proud of, and much to look forward to. Meanwhile, some splendid progress has been made on other announced (and soon™-to-be announced) work.īelow, you'll find a brief assessment of our development and a quick outline of the new improvements, additions and expansions planned for Arma 3 in 2015. From the release of Campaign Episode 2 in January, through to the launch of the Helicopters DLC in November, our teams worked hard on a number of big launches and continual platform updates.